Jan 31, 2011, 12:57 AM // 00:57
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#41
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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I'm never online during euro times but w/e.
Piercing Revenant
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Jan 31, 2011, 02:57 AM // 02:57
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#42
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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If ya need an extra sometime, I can run every role.
<ign
__________________
~"Serenity now.... Insanity later"~
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Feb 05, 2011, 09:06 AM // 09:06
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#43
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Frost Gate Guardian
Join Date: Oct 2008
Guild: Mrs. Boase has returned. Respect the beard.
Profession: Me/E
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LOD likes using intensity on their VoR bar because they don't know how recharge/eoe/or secondary spikers work. Derp.
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Feb 08, 2011, 08:39 PM // 20:39
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#44
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Site Contributor
Join Date: Aug 2006
Location: UK
Guild: [Zraw]
Profession: Mo/
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recently i have seen a few parties running these bars with a VoR caller, we tested this when we first made and to put it bluntly, it sucks.. foes in FoW dont use skills enough for it to deal any damage and the builds tend to be very energy intensive due to the frequency of spikes in fow. just cause its used in doa doesn't make it the best thing for fow.
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Feb 08, 2011, 08:56 PM // 20:56
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#45
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Wilds Pathfinder
Join Date: Sep 2008
Guild: Terra Noise [Zraw]
Profession: N/A
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VoR is only really good vs touchers IMO, it just happens to be awesome in DoA because of Enraged.
SS is much better in general, but FoW foes have such weak hp that direct dmg will kill most stuff faster.
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Feb 15, 2011, 10:56 AM // 10:56
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#46
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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Quote:
Originally Posted by Fawxy Lawxy
LOD likes using intensity on their VoR bar because they don't know how recharge/eoe/or secondary spikers work. Derp.
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Nop, we use it because hitting 230 damage per VoR is just f*cking awesome. Also, there exists something as bad secondary spikers.. Yes, they do exist..
But this is off topic, the VoR bar I ran that run wasn't bad, but the Esurge I should've been running would probably have been better, because foes in FoW indeed don't use a lot of skills. My main damage was from Overload-Shatter Delusions spam, and like 2 VoR's triggered per mob. Sometimes more but the point is, it's not super awesome, it's only good if you know how you're using the build.
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Feb 18, 2011, 10:04 PM // 22:04
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#47
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Site Contributor
Join Date: Aug 2006
Location: UK
Guild: [Zraw]
Profession: Mo/
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this is what we are running since buh nerf, works as well as old bars, only difference is that ineptitude should stay at toc and keystone/ele can duo spike battlefield.
edit: now posted on pvx
http://www.gwpvx.com/Build:Team_-_FoW_Mesmer_Spike
Last edited by paranon; Feb 18, 2011 at 10:25 PM // 22:25..
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Feb 18, 2011, 10:57 PM // 22:57
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#48
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Ascalonian Squire
Join Date: Apr 2010
Location: South Africa
Guild: Caelum Infinitum[ode]
Profession: W/
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Very nice , I really enjoy this way of fow.
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Mar 08, 2011, 12:28 AM // 00:28
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#49
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Frost Gate Guardian
Join Date: Oct 2008
Guild: Mrs. Boase has returned. Respect the beard.
Profession: Me/E
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Armor of Earth on anybody other than t1 is ridiculously terrible.
^
Was worth a thread bump.
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Mar 08, 2011, 12:30 AM // 00:30
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#50
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Frost Gate Guardian
Join Date: Feb 2011
Guild: [HRUU]
Profession: A/
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I saw a pug group running this once a week ago, but haven't seen it rear it's head since.
I'd love to see this become popular among pugs. I guess I can only hope, though.
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Mar 08, 2011, 09:45 AM // 09:45
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#51
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Academy Page
Join Date: Dec 2010
Location: Fissure Of Woe
Guild: Mage Is [SenT]
Profession: A/E
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Quote:
Originally Posted by Fawxy Lawxy
Armor of Earth on anybody other than t1 is ridiculously terrible.
^
Was worth a thread bump.
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The builds posted here are made for Pugs!
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Mar 08, 2011, 11:49 AM // 11:49
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#52
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Desert Nomad
Join Date: Mar 2006
Profession: A/
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Quote:
Originally Posted by Fawxy Lawxy
Armor of Earth on anybody other than t1 is ridiculously terrible.
^
Was worth a thread bump.
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I think when your not incredibly experienced and not spamming every con in the game, its acceptable to bring armor of earth on your t2/3
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Mar 08, 2011, 04:27 PM // 16:27
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#53
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Site Contributor
Join Date: Aug 2006
Location: UK
Guild: [Zraw]
Profession: Mo/
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improved terra/mt bars and added the bars we currently run - i didnt really care what the terra bars were as people pretty much know what can be run on them and most of the skills are optional anyway.
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